Welcome to Survival


Thorn Elves

Thorn Elves
Dwellers in the shadow haunted Dokwald, the forest vastness that spans 50%, of Austrils landmass.  Wild elf like creatures bonded to the Erdmutter, godess of nature, fertility and blood sacrifice…now the tribe sends its best to learn of the world and mend magic  


Austril accent – must try to speak in a germanic, russian, slavik accent.
Barbaric: Cannot read or write and if try to learn costs double. 
Superstitious: Cannot purchase immune to fear
Need to phs rep bark like skin


Golem’s Rest 

Before the end times, a cult of humans hid in a cave which was fortified with ritual magics. These people foresaw the coming destruction and sought to survive it. Following the death of Gothras, their geomancer leader, the ten silent golems who held up an incredibly powerful barrier around the caves did not perish, but instead become immovable. This trapped the people of Golem’s Rest within the caves with no way to find food or water. 
A new leader called Mura, a powerful sanguimancer who worshipped ritual magic, seized control and after fifteen long years of torturous experiments she finally perfected a way to break the seal and free her people.
Her followers now serve Stormguard, devoting their lives to rebuilding the world, doing what must be done for the greater good of the family, the hold and the world itself.
They are bound by their holy tome, the book of Mura and they can usually be heard screaming “Blood is power” at the top of their lungs as a sign of their unwavering devotion.

Somewhere Else 

The mourn stood before the prison….her skin tingling from the power seething within the wards…..
Her companion…a drough…let out a tight held breath…
“That is a lot of power….are you sure this is wise….?”
The mourn’s eyes were gleaming with insanity…”…you wanted help Death Cult…..you are getting it….you want revenge…this is it….its to late ….we are committed…..”
She drew upon the innate force bound within her ancient spear….then
Thrust its flint tip through the drough’s throat…
It gargled through the ruin of its wound
The mourn….sneered…..”old.magic…demands sacrifice…you are it….”
The hand collapsed….blood pooling….then…seeping in a crimson stream towards the wards…..
Which began to pulse….and pulse and pulse…

Along with his fading heartbeats
Then stopped
The wards burst open …in a ubernatural throb of released rage…hurling the mourn fifty feet and reducing her weapon to componant molecules….
Shadows….moved beyond….slim…tall….eyes pools of liquid darkness…
They killed the mourn….it took a while as they flenced her body …mind and soul….
Then..opened a portal….and left…..their dark magic…..chittering…in their wake

Ritualism: Duncan’s Grand Ritual Restoration

Smoke bellowed from the tallest chimneys. Acrid, full of metal particles. The smell, that of burnt flesh reveals the inhumanity of what fuelled the fires.

The ubernatural powers swelled, as Duncan stood within his circle. Finely crafted and tuned for this purpose. Surrounded by mirrors, Duncan stepped out from behind one to face himself. And then, another, and another. Twelve spoke first.

“We stand here, on the turn of history. For it has always been said, I would save the world.”

He pulled back the sheet covering a box in the centre of the circle. A coffin.

The doors to the silo sealed, pushed shut by gears the size of horses and mechanical arms with nails the length of swords. An ethereal glow seeped from the edges, and the sound of mirrors shattering, one by one echoed.

Hours later, the doors reopen with a gasp of air and a release of power. Duncan strides forth, slightly trailing him, another figure

“… prepared with the correct trappings, the first ritual can be enacted”

“I hope you remember your part, we begin tonight”

Three humanoids crawling on all fours scuttle into the Ritual Chamber, the sounds of crunching glass as they move and scrape their limbs. Twelve bodies, so alike.

Duncan and Michale walk into the transport circle

“Come Michale, we have only just started”


Sgt Paul Smaller. 13th Scout Eagles

His retirement wasn’t going well. Never did for the veterans really. Pulled back into service for a good wage. He was getting old. He hated it, even though all he had to do was walk the edge of The Jute and report back.

But today, his walk takes a little longer. He can feel the prickle of its ancient power pulling at his magic. He kisses his focus, an old wedding ring and the feeling subsides. Odd, usually only happens when much closer. He gives it no 2nd thought, until he sees the clouds of smoke.





Toby Smythe was doing his rounds as usual. Sweep the circle, clear away the burnt down candles and wash the blood. Picking up the last shreds of a torn robe, he felt a tug. He instinctively felt out to the circle to ensure that all the power had gone. It had, all of it. It felt empty and his stomach sank. If the Cardinal should find out the all the sacrifices had not repowered the circle, then the ritualists would be flayed. But as soon as it had gone, it was back.

Stepping out of the circle he almost tripped on nothing, as if something was just off from where it should be. Curious he reaches out again, sensing the circle. Striking, not pantheon. This would need reporting to the Cardinal, Toby knew he would get whipped for this.


Current System Effect
All circles briefly stopped working. During this time, their alignments have been restored to how they were crafted. All ritual circles are now aligned to one or more of the schools of ritualism. Over time, this may change but it will be due to IC actions.

You are also now unable to use power to increase RP in a ritual. This includes sacrificing items etc. They will still be taken into account for the performance score.

The Tome of Magic has been updated to reflect this as a fundamental change.


Forlorn Desolation 24-26 November 2017 

3 day event at Harmer Green 


More details to follow 

Vicious Circles 22-24th September 2017

3 day event at Harmer Green Scout Activity Centre, Robbery Bottom Lane, Welwyn, AL6 0US. 

£65 for the weekend or £25 per day 

£5 for bunks (these are limited so need pre booking) or no extra charge for camping. 

Catered or self catered – it’s up to you. 

More details on Facebook through our official page. 

Aftermath: A Time of Change

April 7/8/9 2017

Harmer Green Scout Camp

£65 to play, free to crew

Bunk beds available for players for an additional cost of £5, or you may camp. There will be separate ic and oc camping.

Time in 9pm on the Friday

Rules Updates 2017

The new rules are here!

As of March 2017, the rule book v4 and the Tome of magic 2017 will be active.

You can download them from the rules section of this website.

There will be a transitional period to allow for respends where appropriate and to answer any questions and make some tweaks where needed.



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